I need coding for pacman
thx
i can make the maze part, but i don't no how to make the thing follow me
I need coding for pacman
thx
i can make the maze part, but i don't no how to make the thing follow me
Do i have to use C#?
---------- Post added at 02:45 PM ---------- Previous post was at 02:40 PM ----------
or something like python?
Not wanting to be rude, but there must be a million versions of that game on the net, why would you try to code it in Excel if you don't have the first idea where to start!
i don't want to download it online
(might install some bug)
But you'd be happy if a stranger here posted hundreds of lines of VBA?
Why don't you have a go yourself and post specific questions if/when you get stuck? There's a lot better chance of somebody helping you out on those terms.
Edited to add: to answer the one question you've asked; no you don't have to use C#, VBA has all of the tools you need to code a simple arcade game.
I'd start with a timer that reads the keyboard buffer and sees if the player is trying to move.
Then a routine to move them in the direction they want to go.
Then something to see if there's a wall in their way, and you're half-way there.
So timers in vb and keyboard buffer - start your Google now![]()
what's keyboard buffer?
how to make timer? i can make wall and Arrow buttons
how to make thing follow u?
Either this is going to be the longest thread ever, or your going to have to set yourself a less ambitious project.
Please get the clue.
You won't get all the help you need; because it cost to much time for the helpers.
Notice my main language is not English.
I appreciate it, if you reply on my solution.
If you are satisfied with the solution, please mark the question solved.
You can add reputation by clicking on the star * add reputation.
John456852,
Please consider all those here on this forum are volunteers and they volunteer their time helping users with a project in which they are stuck with.
Also, remember they volunteer their FREE time and what you ask, as you have already been told, is a very hefty project.
HTH
Regards, Jeff
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