Hello kaper, ok but look at this standard 49/6,
* You can split (shuffle into 4 groups) as you wish
* When 100% of the groups have zero or a number
And another at least two numbers, if you play two numerios
The group will give zero or one will make mistakes and play in the other
* Group in which the minimum requirement is two number one will miss you play
This pattern is 100%, as noa know which groups have to do in 4 editions
* A rotating formula, is this kind of pattern that standard rotary want
* 75% to 80% of the time is already good turn over 100%,