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Weighted values when one is zero

  1. #1
    Tom
    Guest

    Weighted values when one is zero

    Hi,

    I have 3 categories of widgets that are weighted together to acheive an
    overall value,

    item1 is 25%, item2 is 55%, item3 is 20%. I achieve my total using the
    following formula, which works just fine:
    =(item1*.25)+(item2*.55)+(item3*.20).

    I need some help with a formula that if 1 or 2 of the item's value is
    zero it doesn't screw up the weighting. If any value would be likely to
    be zero it would be item3. However ir is possible with any item.

    All help appreciated


  2. #2
    Dave O
    Guest

    Re: Weighted values when one is zero

    If one item is zero value, how should the remaining items be valued?
    Is it possible to have two items at zero value?


    Tom wrote:
    > Hi,
    >
    > I have 3 categories of widgets that are weighted together to acheive an
    > overall value,
    >
    > item1 is 25%, item2 is 55%, item3 is 20%. I achieve my total using the
    > following formula, which works just fine:
    > =(item1*.25)+(item2*.55)+(item3*.20).
    >
    > I need some help with a formula that if 1 or 2 of the item's value is
    > zero it doesn't screw up the weighting. If any value would be likely to
    > be zero it would be item3. However ir is possible with any item.
    >
    > All help appreciated



  3. #3
    joeu2004@hotmail.com
    Guest

    RE: Weighted values when one is zero

    "Tom" wrote:
    > I have 3 categories of widgets that are weighted together
    > to acheive an overall value,
    > item1 is 25%, item2 is 55%, item3 is 20%. I achieve my
    > total using the following formula, which works just fine:
    > =(item1*.25)+(item2*.55)+(item3*.20).
    > I need some help with a formula that if 1 or 2 of the item's
    > value is zero it doesn't screw up the weighting.


    I think the answer depends on how you chose those weights
    in the first place. The requirement is that the sum of the
    weight factors is 1. For example, .25+.55+.20 = 1. This
    is assured if each weight factor is a fraction of a total; for
    example, the revenue from item1 divided by total revenue.
    Then if one item (i.e, the number of items sold?) is zero,
    it will have a natural effect on the weight factors. That is,
    its weight factor will be zero because its revenue is zero,
    but the other weights will be increased because they are
    a larger proportion of the total.


  4. #4
    Jay Somerset
    Guest

    Re: Weighted values when one is zero

    The weights must be normalized -- their sum must equal zero.

    Try using something like...
    =(item1*wt1 + item2*wt2 + item3*wt3)/(wt1+wt2+wt3), where wtN is the Nth
    weight.



    On 13 Feb 2006 09:51:52 -0800, "Dave O" <CycleZen@yahoo.com> wrote:

    > If one item is zero value, how should the remaining items be valued?
    > Is it possible to have two items at zero value?
    >
    >
    > Tom wrote:
    > > Hi,
    > >
    > > I have 3 categories of widgets that are weighted together to acheive an
    > > overall value,
    > >
    > > item1 is 25%, item2 is 55%, item3 is 20%. I achieve my total using the
    > > following formula, which works just fine:
    > > =(item1*.25)+(item2*.55)+(item3*.20).
    > >
    > > I need some help with a formula that if 1 or 2 of the item's value is
    > > zero it doesn't screw up the weighting. If any value would be likely to
    > > be zero it would be item3. However ir is possible with any item.
    > >
    > > All help appreciated


  5. #5
    Tom
    Guest

    Re: Weighted values when one is zero

    The weights are determined by the "value" of the items. Item's 2 & 3
    are "high value" items, therefore the need to perform better when those
    items are in play determined their weight.

    What is being measured is the amount of time to repair a Customers
    product. Items 2& 3 have high revenue's attached to them and are
    therefore more valuable and must be fixed quickly. The measurement is
    on the overall performance, with the high value items carrying the most
    weight.


  6. #6
    Jay Somerset
    Guest

    Re: Weighted values when one is zero

    On 13 Feb 2006 16:29:17 -0800, "Tom" <TesnoBay@comcast.net> wrote:

    > The weights are determined by the "value" of the items. Item's 2 & 3
    > are "high value" items, therefore the need to perform better when those
    > items are in play determined their weight.
    >
    > What is being measured is the amount of time to repair a Customers
    > product. Items 2& 3 have high revenue's attached to them and are
    > therefore more valuable and must be fixed quickly. The measurement is
    > on the overall performance, with the high value items carrying the most
    > weight.


    That still does not affect the requirement that the sum of the weights
    should equal 1.

  7. #7
    joeu2004@hotmail.com
    Guest

    Re: Weighted values when one is zero

    "Tom" wrote:
    > The weights are determined by the "value" of the items.
    > Item's 2 & 3 are "high value" items, therefore the need
    > to perform better when those items are in play determined
    > their weight.
    >
    > What is being measured is the amount of time to repair
    > a Customers product. Items 2& 3 have high revenue's
    > attached to them and are therefore more valuable and
    > must be fixed quickly. The measurement is on the overall
    > performance, with the high value items carrying the most
    > weight.


    I think some numerical examples would be helpful to
    understanding your intent. At least one or two examples
    each of when all 3 items are "in play" v. when only 2 items
    are "in play" -- perhaps an example, of when a high-revenue
    item is not "in play" and when a low-revenue item is not
    "in play". Do the arithmetic manually and show the result
    that you desire. Ideally, also "show your work" (what weights
    are used, and how the computation is done). Choose
    examples that exaggerate the differences.

    Off-hand, based on my (mis?)interpretation of the above,
    here is something that might work for you. Suppose A1:A3
    has the cost (or revenue) for each item, B1:B3 has the number
    of each item "in play", and C1:C3 has the repair time for
    each item. D1:D3 might contain the weight factor, computed
    as follows (for A1, for example):

    A1*B1/SUMPRODUCT($A$1:$A$3,$B$1:$B$3)

    Then the overall performance (for A1, for example) might
    be C1*D1.

    That gives higher weight to higher-cost items -- actually
    to items whose total cost (count times unit cost) is higher.
    It also has has the effect of increasing the weight factors
    of each item "in play" when one or more items is not
    "in play" (i.e, zero).

    It is not clear to me if those are desired qualities of the
    weight system you seek. For example, dynamic weight
    factors can make it difficult to compare the "overall
    performance" between a time when all items are "in play"
    and when only 1 or 2 items are not "in play".

    That is why some numerical examples are required that
    clearly demonstrate your intent for varyious distinguishing
    circumstances.

    PS: Because of your special purpose, it is not necessarily
    the case that the sum of the weights used be 1. There might
    some subjective quality to your choice of weights. That is
    not clear to me.

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